![]() I think the most fun version of Pale Moon is the Nightmare Doll loop. All I know is that it's deadly if it gets off, but very fragile and can easily be bested by rush decks if you can't get to the combo fast enough. I only recently heard about it, so someone else should probably help you out with that and getting out a list. Thanks to the new Songstress from V-BT04, there is a loop that utilizes her that is making the rounds in tournaments.This is a decklist from a person who topped with it, which you can find on CanYouSayG's blog: It takes advantage of the magia keyword from premium, as well as the multi-attack capabilities of the Nightmare Dolls, revitalized thanks to the rebooted Alice, to create a multiple attack nightmare for your opponent. The Harri/Nightmare Doll multi-attack deck.Right now, I would say there are two builds that are competitive and topping tournaments: It still is kinda fun in premium and does top here and there. Welcome to the Pale Moon circus, one that is full of mystery and wonder.Well, welcome back and interesting that you want to play Pale Moon in premium. In this deck study, we will be taking an in-depth look into the inner workings of premium Harri. As for a brief introduction to this archetype, Masked Magician, Harri first came out with the G-TD07 Illusionist of the Crescent Moon trial deck back in late 2015. This trial deck would reveal Harri’s core mechanic moving forward and the addition of the Ma g ia keyword. This keyword is based around calling cards from the soul, usually after soul charging, and having said cards return back to the soul at the end of the turn. This keyword would end up becoming what Harri would revolve around for the rest of G era, continuing to introduce impactful Magia cards such as Masked Phantom, Harri and Masquerade Master, Harri. In November 2020, Masked Magician, Harri (V series) would introduce a brand new focus into the Pale Moon clan known as the Stage mechanic. This new ability would put all existing and future accel markers into a single accel circle for the rest of the game. The stage can give anything on it massive power gain, turning any unit into a powerful threat for the opponent to deal with. With the mechanics and history of Harri covered, let’s begin to get into what decks’ current options are for deckbuilding. (Until end of this fight, the stage becomes your only additional (RC), and move all Accel markers to the stage) (VC): When placed, choose one of your additional (RC), and it becomes the stage until the end of that fight. ![]() (VC) 1/Turn : COST, call up to two cards with “ Magia Doll ” in their different card names from your soul to (RC), and they get +5000 until end of turn. If your opponent’s vanguard is grade 3 or greater, you may call up to four cards instead of two cards. This version of Harri is the deepest core of the deck, as without it, we do not have access to the stage mechanic. Harri will always be our main ride since having access to the stage is not something worth passing up. Note that when placed, it’ll turn all of your accel markers into a stage. ![]() This is important due to Harri being able to not only generate markers itself and create a stage from those, but also turn pre-existing markers into a stage as well. Harri’s secondary skill is not commonly used past Turn 3 due to it being an ACT skill but can be powerful during the early game. ![]()
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